Professional Projects
These are projects I’m credited on in the industry.
Mymicry
Title: Project Lead
During my time at Icarus Development, I spearheaded the development of a first-person stealth title powered by Unreal Engine 5.4. As Project Lead, I ran cross-functional team management, updated technical documentation, and facilitated high-impact meetings. Beyond leadership, I maintained a hands-on approach by conducting rigorous code reviews and architecting core gameplay mechanics.
Full Sail University
Title: Game Designer
At Full Sail University, I served as an Independent Contractor,with a two-month engagement focused on elevating graduating seniors' capstone projects. As a Game Designer, I was a level designer, and imported and implemented materials and assets.
Undisclosed Work
Title: Game Designer / Game Developer
Since graduating, I’ve had the privilege of contributing to several projects across Unreal, Unity, and Godot. As a Game Developer, my core focus has been on architecting engaging gameplay mechanics. While many of these initiatives remain under wraps and unreleased, the experience gained in refining player experiences has been invaluable.
Ethereal Studios
Title: Game Designer
Abyssal is a small-scale project completed in 4 months with a team of four. The game went from prototype to finished product, and was documented on Confluence and Jira for capstone at Full Sail University.